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Members
Total Members: 11810
Latest: nelsvcasey
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Total Posts: 4882
Total Topics: 919
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(June 26, 2007, 01:32:39 AM)
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by BAG-Admin on June 27, 2007, 06:08:00 PM
Development Resources
Garage Games
GarageGames.com
GarageGames is changing the gaming world. How they're made. How they're played. How they're marketed. Our mission is simple: to create truly innovative, feature-rich, yet affordable, tools and resources for developers at any level - and on any platform. It's this technical expertise, front-line experience, and commitment to originality that already reinvented the industry with our revolutionary Torque gaming platform and the one and only Indie Games Conference. Now we're ready to do it again. Join us!
Dreamer's MMORPG Kit for Torque (MyDreamRPG)
MyDreamRPG.com
Welcome to the Complete MMORPG Tutorial series. Over the course of this series we will take a game from concept to completetion using primarily the GarageGames Torque Game Engine. For the majority of the content on this site you will need to be a GarageGames TGE SDK Owner.
Arteria Gaming
Arteria-Gaming.com
The theme packs that we produce are available in a wide variety of game themes. The packs contain buildings, music, sky cube textures, foilage etc.
Cubix Studio

Cubix Studio provides content pack solutions at truly affordable prices.
Tridinaut
Tridinaut.com
Tridinaut GFX group has been created with the mission to offer very good quality content packs to indie game developers at very affordable prices.

3D-Diggers
3D-Diggers.de
The members of Diggers found each other 2000 in a GameMod Team for Unrealtournament. The lack of good models, missing help for the making of models, textures and animations, as well as its implementation lets joint the members together and the idea of 3D-Diggers was born.

TrueBones.com

."High Quality Motion and Services. for CG Artists and Game Developers"

Games
Minions of Mirth
Prairie Games
Single Player + MMORPG No Monthly Fee 12 Races, 16 Classes, 3 Realms Playable Monsters from Dust Mites to Blightborn Dragons Host your own Persistent World Server Free Demo for Windows and OSX
Chronic Logic
ChronicLogic.com
Gish isn't your average hero, in fact he's not your average anything... see Gish is a ball of tar. A Sunday stroll with his lady friend Brea goes awry when a shadowy figure emerges from an open man hole and pulls Brea into the ground below. Following Brea's calls for help Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps and some of the most demented creatures imaginable.
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Recent
[February 11, 2012, 02:42:56 AM]

[June 02, 2011, 01:42:49 PM]

[May 13, 2011, 09:47:37 AM]
Screenshots

Garage Games Blogs
If you have followed my blogs over the last couple of years you would know I have invested a lot of time in "spherical terrain" , for the lack of a better definition.
So since my last blog, I've done a few things that I said I would try, and something I said I wouldn't, and I"m nowhere near finishing any of them...
Virtualizing The Virtual!? Is that a double negative? And if it is, does that mean that the virtual is now physical? If so, I for one welcome our new Steampunk Turn Based Tactical Artificial Intelligence Overlords ...
Torque 2D 3.0 Roadmap, Development and You. Please read, comment, and help us decide the roadmap for Torque 2D 3.0. This is a must read for all Torque 2D developers. If we all chip in, we will have support for Android, many 3rd party tools, complete documentation, and many improvements to our great 2D engine.
In this blog I will talk about what happened to IPS, the delays, whats new and the upcoming release. I'm sorry it took so long to get an update out to you, but here it finally is.
Spent another weekend working on yet another new rendering technique. I started thinking about how I could make T3D not LOOK like T3D. If that makes any sense. Anyway, check out the short video showing some of my experiments from this weekend.
Forester Pro is a tree creator for Torque3D that generates models of trees, shrubs and ferns that import seamlessly into the world editor complete with collision meshes and LODs. The latest version 1.18 allows sprites of models to be created for GUI elements.
Hello everyone I want you let show what i been doing the past 2 weeks. I'm 70% done with the next art pack. You can see a small picture show in form of a little movie. ...
I was ready for release but I have to do a port over to MIT. But because of a few draw backs it's going to be delayed a month.
So this is it, finally found some time to put all together to release it as a pack to help out beginners with some free art to play with.
Hi all and let me explain why am doin this before i get into detail Currently we have no Documented way of Howto export from the latest Blender and neither do we have a way to update to current Playermodel at least when using Blender so that is why i came to this idea as its going to be more then just a template
MUMBAI: Während zu Zeiten, fügt Einfachheit Eleganz, um das Aussehen gibt es keine Notwendigkeit zu gehen völlig blah, als eine Berühmtheit, gibt es?
Just a quick video and some text about my latest 'little' project. It is a first person shooter. I have about 4 days into it and I have already designed a number of interesting graphic additions.
Sorry for big delay with my introductions here on GarageGames forum. I would like to share my vision and dream with you, the reader.
First week of field testing yielded some good finds as well as a new feature! Sneak preview, it will now download missing art to the clients!
DNT 1.1 is officially released on GitHub. This build has many improvements over 1.0 including new classes and syntactical sugar
I have completed and released my second pack for Torque 3D MIT, not much more than the announcement and some upcoming stuff in here, but worth it to post anyways!
Are you interested in being a part of the Torque 3D Steering Committee? Step inside and find out how you can get involved in helping Torque 3D become the best open source game engine.
Forester Pro is a tree creator for Torque3D that generates randomized tree models that import seamlessly into the world editor. We've just released our latest version 1.17 with some updates to improve display modes.
Just a quick blog to explain what is going on at the moment. It's nothing tragic, it's not epic and it certainly is nothing life threatening!