If you have followed my blogs over the last couple of years you would know I have invested a lot of time in "spherical terrain" , for the lack of a better definition.
So since my last blog, I've done a few things that I said I would try, and something I said I wouldn't, and I"m nowhere near finishing any of them...
Virtualizing The Virtual!? Is that a double negative? And if it is, does that mean that the virtual is now physical? If so, I for one welcome our new Steampunk Turn Based Tactical Artificial Intelligence Overlords ...
Torque 2D 3.0 Roadmap, Development and You. Please read, comment, and help us decide the roadmap for Torque 2D 3.0. This is a must read for all Torque 2D developers. If we all chip in, we will have support for Android, many 3rd party tools, complete documentation, and many improvements to our great 2D engine.
In this blog I will talk about what happened to IPS, the delays, whats new and the upcoming release. I'm sorry it took so long to get an update out to you, but here it finally is.
Spent another weekend working on yet another new rendering technique. I started thinking about how I could make T3D not LOOK like T3D. If that makes any sense. Anyway, check out the short video showing some of my experiments from this weekend.
Forester Pro is a tree creator for Torque3D that generates models of trees, shrubs and ferns that import seamlessly into the world editor complete with collision meshes and LODs. The latest version 1.18 allows sprites of models to be created for GUI elements.
Hello everyone I want you let show what i been doing the past 2 weeks. I'm 70% done with the next art pack. You can see a small picture show in form of a little movie. ...
I was ready for release but I have to do a port over to MIT. But because of a few draw backs it's going to be delayed a month.
So this is it, finally found some time to put all together to release it as a pack to help out beginners with some free art to play with.
Hi all and let me explain why am doin this before i get into detail Currently we have no Documented way of Howto export from the latest Blender and neither do we have a way to update to current Playermodel at least when using Blender so that is why i came to this idea as its going to be more then just a template
MUMBAI: WÃ¤hrend zu Zeiten, fÃ¼gt Einfachheit Eleganz, um das Aussehen gibt es keine Notwendigkeit zu gehen vÃ¶llig blah, als eine BerÃ¼hmtheit, gibt es?
Just a quick video and some text about my latest 'little' project. It is a first person shooter. I have about 4 days into it and I have already designed a number of interesting graphic additions.
Sorry for big delay with my introductions here on GarageGames forum. I would like to share my vision and dream with you, the reader.
First week of field testing yielded some good finds as well as a new feature! Sneak preview, it will now download missing art to the clients!
DNT 1.1 is officially released on GitHub. This build has many improvements over 1.0 including new classes and syntactical sugar
I have completed and released my second pack for Torque 3D MIT, not much more than the announcement and some upcoming stuff in here, but worth it to post anyways!
Are you interested in being a part of the Torque 3D Steering Committee? Step inside and find out how you can get involved in helping Torque 3D become the best open source game engine.
Forester Pro is a tree creator for Torque3D that generates randomized tree models that import seamlessly into the world editor. We've just released our latest version 1.17 with some updates to improve display modes.
Just a quick blog to explain what is going on at the moment. It's nothing tragic, it's not epic and it certainly is nothing life threatening!