|Description: BAG_Buildingpack1 is now available for Torque (T3D, TGE, TGEA)!
Nice place to visit, but…
These structures may look dirty, grungy and run-down, but they won’t let you down! This pack is game-ready and thoroughly tested in the Torque3D game engine. You can use this pack to quickly design great looking urban scenes for your game or visual project. These are fully navigable buildings with stairs, balconies, windows, doorways and basements. Low poly surfaces give great performance with polysoup. The buildings share many of the same textures which optimizes the graphic load.
Take a look at them in the T3D video:
What you get:
47 unique shapes
23 buildings with 4-6 built in levels of detail
24 ambient city props
LODs (level of detail)
The shapes have built in LOD meshes which work with no custom scripts. Just drop them in, and go! The buildings range from 1100-6000 polygons at the highest LOD and have 3-5 lower levels of detail that range down to simple boxes at very far distances.
Shapes: .dts .dif(Torque), Poser runtime files
Shape source: .csm (cart shop), .map, .x, .obj, .ms3d
Texture/Normal/Specular maps: .jpg, .png, .dds
Torque Game Engine (TGE)
Torque Game Engine Advanced (TGEA)
April 16, 2010, 05:03:27 PM