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What is Ecstasy?
ECSTASY is a DYNAMIC MOTION SYNTHESIS program. What that means is it takes in CHARACTER MOTION, either from MoCap or from another source, and it puts it on any character - all within a RAGDOLL PHYSICS ENVIRONMENT!!! It gives you joint motors and ragdoll capability, and then it adds in some AI, and basic motions, for things like "GET UP" -- and then it gives you a big, red, RECORD button to capture what you create.
How do I use it?
Anything you do in ECSTASY you can save right back out, into: Torque dsq format, bvh motion capture format, or COLLADA, open standard digital asset format. So, what that means is you can immediately use ECSTASY for your Poser projects, SecondLife, or any major 3D modeling app.
When will it be available?
There will be an open Early Adopter phase starting in May 2009. Purchasers during EA will pay a reduced price and get a free upgrade to the release 1.0 version. In addition, EA purchasers will have access to private development forums to help us improve the project.
Aren't there other programs that already do this?
We certainly didn't invent this dynamic motion thing at BrokeAss. There's definitely a name or two in the industry doing just what we're talking about here. But what they're NOT doing is making it available to the little guy. That's where BrokeAss comes in.
Isn't it part of a game engine?
Ecstasy provides an animation editing environment right inside a fully functional game environment. We chose Torque Game Engine Advanced, by Garage Games, as the development platform. Another advantage to working on your animations inside a game engine is the fact that you have access to the full range of advanced shaders and pro lighting and texturing effects.
How do I use it for cut-scenes?
You can set up multiple actors with multiple sequences, for cut scenes or scripted NPC animations in a game. You can also choose which elements render in your scene and set up the event on green screen for easy integration in to Final Cut, Vegas Video or other movie editing applications.
Does it handle physics?
Yes. very well. You can use ECSTASY, for example, to fire off an explosion force, causing actors to ragdoll against the walls, then get up and find their own paths out the door in response to the threat that entered the room!
Are the physics live or recorded?
Both...either. Ecstasy takes advantage of Torque script, a tried and true open scripting language, to modify the behavior of your actors, and then you can record it all out and use it for your movie in Poser, for example. Or you can have it all happen in game, but without physics even turned on. If your game doesn't have physics, or needs to scale it down for underpowered clients, ECSTASY is here to help, just hit record.
Does it talk to mocap devices?
June 06, 2009, 04:32:00 PM