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Welcome to the BrokeAss Games homepage and headquarters on the Internet.

Our focus is on indie game development and we specialize in many related aspects of the industry.

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BrokeAss News for

Jun 4, 2011 - Microsoft Kinect mocap into Torque3D via Ecstasy Motion
This is some early footage testing out a realtime depth datastream from the Microsoft Kinect controller into EcstasyMotion, a physics/animation app developed in the Torque3D engine.

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Apr 15, 2011 - Advanced Character Kit port to Torque3D
The ACKT3D official port has been uploaded to your Products page at garagegames.com!

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Aug 26, 2010 - Spawning 1000 unique NPCs from the database using MPK (Multiplayer Persistence Kit). Just a tech vid, or does this mean BAG is getting back towards MMO development?

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Aug 6, 2010 - SIGGRAPH 2010 - EcstasyMotion (mocap as game controller)
Demonstrating mocap device as game controller. We're using our app EcstasyMotion to stream mocap data from an Optitrack mocap system into Torque3D. Zombies and player are Daz3D Game Ready Content. Available for purchase here: http://www.daz3d.com/i/shop/artistlist?artist=1452545&_m=d

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[June 02, 2011, 01:42:49 PM]

[May 13, 2011, 09:47:37 AM]
Screenshots

Garage Games Blogs
Does exactly what it says on the tin! I've got a full blown ... if rather rough ... battle with the Ai on the go - and it all works! Well, apart form the bits when it crashes for no apparent reason but I'll see about fixing that later.
One of the thing a lot of designers forget is that not everyone will like the same type of game you do. I usually start with a concept that I see or remember from my childhood. It is a great place to find inspiration. Once I get that spark I run with it and try to picture in my head what it should look like and how the game plays.
Tonight ends the final session of a nine hour course I've been teaching at usr/lib, a community driven Las Vegas tech savvy library.
What's this you say? Buildable vehicles and characters? Interoperability with popular Lego CAD software? Tell me more!
Summary, working on connecting the Dot Net CLR runtime to torque! Now not just python, but Csharp and vbscript!
DRIVE:AVK for Torque3D version 1.2 is now available. New vehicles, bug fixes and new features added
Hello Everyone Game3d has started to develop content for T3D Engine. I am proud to present you my first product. The demolition pack 1 is a basic kit with various models that are destructible. It has fragile Windows, and many items just waiting to be destroyed. .................
Screenshot Saturday is an event that takes place on Twitter every Saturday (local time). Its purpose is to share screen captures of games in progress with the world.
I arrived at an empty coffee shop. Is this the tech mecca I was reading about? I asked the girl working behind the counter about the growing technology group that was meeting here. She acted like she wasn't sure what I was talked about and then suggested, "oh, yea, that thing on Thursday night upstairs."
NOTICE: This blog has been found in violation of H.R. 3251, S.O.P.A. and will be removed soon. NOTICE: This blog has been found in violation of H.R. 3251, S.O.P.A. and will be removed soon.
During my month long sabbatical in December 2011, I spent a lot of time reflecting on where I want to go with Gobbo Games and what I want to achieve while getting there ... this reflection was sometimes painful ... but in the end I reached a decision.
2012 has begun with a bang here in Vegas! We're excitedly pushing forward on a number of great projects and have some very exciting things that we are working on! We'll post more on these things later, however. I wanted to sit down and look at the 2011 year and reflect on just how far we have come as a company.
The pack includes 11 modular skyscrapers, 18 ambient city props, 47 connecting street pieces, and 17 ambient infrastructure shapes. Building sections range from 5000-10000 polygons at full quality and have built in LODs. The pack is designed for Torque3D but works in any 3D version of Torque.
Psycho Hamster Games automatic patcher is an inexpensive automatic patching software. Free Version Available Too!!
I found this code for Python that would allow cities to be produced on the fly. Auto generation of assets has always interested me.
The video link below shows off my latest bit of 'experimentation'. All the models, textures, billboards and well basically anything else you see was modeled/painted and put into Torque 1.2 by me. Keep in mind when viewing this, that there are only a total of 8 unique models. 2 Pine trees, a large Sequia, 1 bush model, 1 fern model, 1 large leaf plant, and 2 unique rock formations. All the rest is done through instancing and creative and liberal use of the forest tool.
What if you could get your favorite scripting environment to have JIT? What if there was a tool designed to help you make your scripting environment JIT?
Just passing along the news ... Through the 16th, looks like all models and bundles at http://www.dexsoft-games.com/ are 50% off -- time to pick up those character and content bundles that you've had your eye on.
I played this game a lot while I was going to school in Florida. It is based on a show that I watched at the time and it is still a fun game. The closest thing I could compare it to is maybe Punch-Out.
"Word Build" was released for the Mac. Word Build is a simple yet addictive word puzzle game.