Username:

Password:

Menu
  BrokeAss Games
     About Us
     News
     Partners
     Services
     Contact Us
     Search
  B.A.G. Store
     Store Home
      3D Assets
         M.A.C.K
         F.A.C.K
         Building Pack 1
      Software
         EcstacyMotion
         DSQTweaker
      Animations
         AnimsMegaPackv.1
      Subscriptions
         Ruin Online (Inactive)
  Community
     Forums
     Gallery
     Chat
     Calendar
     Members
  Projects
     E.C.K
  Ruin Online
     Ruin Online Info
     Downloads
Welcome, Guest. Please login or register.
Did you miss your activation email?
April 26, 2015, 08:37:01 AM

Login with username, password and session length
Members
Total Members: 11856
Latest: WilliamJack
Stats
Total Posts: 4889
Total Topics: 923
Online Today: 4
Online Ever: 203
(June 26, 2007, 01:32:39 AM)
Users Online
Users: 0
Guests: 6
Total: 6
Welcome to the BrokeAss Games homepage and headquarters on the Internet.

Our focus is on indie game development and we specialize in many related aspects of the industry.

Have fun and enjoy your stay!

Site Under Construction.

height=1200
BrokeAss News for

Jun 4, 2011 - Microsoft Kinect mocap into Torque3D via Ecstasy Motion
This is some early footage testing out a realtime depth datastream from the Microsoft Kinect controller into EcstasyMotion, a physics/animation app developed in the Torque3D engine.

__________________________________________________________________________

Apr 15, 2011 - Advanced Character Kit port to Torque3D
The ACKT3D official port has been uploaded to your Products page at garagegames.com!

__________________________________________________________________________

Aug 26, 2010 - Spawning 1000 unique NPCs from the database using MPK (Multiplayer Persistence Kit). Just a tech vid, or does this mean BAG is getting back towards MMO development?

__________________________________________________________________________

Aug 6, 2010 - SIGGRAPH 2010 - EcstasyMotion (mocap as game controller)
Demonstrating mocap device as game controller. We're using our app EcstasyMotion to stream mocap data from an Optitrack mocap system into Torque3D. Zombies and player are Daz3D Game Ready Content. Available for purchase here: http://www.daz3d.com/i/shop/artistlist?artist=1452545&_m=d

__________________________________________________________________________

More News Here...

196311 Views
6 Guests, 0 Users
Recent
[June 28, 2013, 08:14:01 AM]

[June 02, 2011, 01:42:49 PM]

[May 13, 2011, 09:47:37 AM]
Screenshots

Garage Games Blogs
Hi all I have some Questions about Torque3D I have been around for a wile but some stuff I have been working on just came up, and I want to know if Torque3D can handle it,
All long journeys eventually come to their much happy endings, and this is where my road ends. But before I cross that line, I've got some stuff to talk about, so let's talk about... stuff...
2D GUI HUD Creator is a WYSIWYG tool for Indie Game and Application Developers with little or no experience in interface artwork.
Decided it was time to post an update about work on WOA. Went into alpha in late November, with formal weekly builds and test sessions running on an array of machines I had set up at my office.
The latest and greatest videos and images straight out of the Alterverse! Don't be shy about feedback!
Forester Pro is a tree and plant creator that produced randomized models complete with collision meshes and LODs for T3D. We've just released version 1.29 featuring new texture options. As ever upgrades are free.
Happy eastern to all Now, Homo Sapiens, survival adventure game is ready to get the first test players. read more ... ...
Yes folks, the moment you've all been waiting for is fast approaching. But as much as we'd love to just drop 3.7 and gallop onwards towards 3.8, we discovered in 3.6 that this might not be a great policy.
Hello everyone. It is just a while ago, since my last blog. Here coming the news. This is a 100 character filler.This is a 100 character filler.This is a 100 character filler.
Uebergame is a free open source game and the development will support Torque3D. People always demanded a community based game with Torque3D, so this is my attempt to find a funding method for such a project.
Dark Horizons Mechanized Corps - A stompy mech combat sim made with Torque3D that could use your support
Forester Pro is a tree and plant creator for T3D. We've just released our latest template pack, Wild Flower Pack 2, featuring templates that can be used to generate randomly generated flower models.
I finished up my entry for the "7 Day RogueLike" game jam somewhat early as I've come down with the dreaded lurgy and feel like pants. It's a single or twin stick shooter which does what it says on the tin: Randomized Action in a procedurally generated arena.
Coming this weekend is my Roadway Kit, a package I have been wanting to make for the last several years but never got around to it til now. I have updated the photos on this blog. Thanks for reading
Announcing a new (very experimental) geocentric terrain paging system for T3D, as well as a new (basic) networking library, designed around the concept of an external application (FlightGear) feeding terrain and skybox data to a running Torque instance.
Deadly Matter is going to be a present day pre-apocalyptic 3d open-world action-adventure video game.
ABigHole In the Web part Duex, a revisit to the files service that is the Big hole in the wall. We recently have gone through a major network upgrade, we look here at what this means for Torque Users.
Introducing my next project, the fabled ... Swag Em Up! It'll have explosions and pixels and ... and ... and stuff.
Hey all. It's been a while since I posted a blog with some real meat. This blog contains important announcements regarding Torque 2D, Torque 3D, and the community itself. Continue reading to learn about the new chapter for T2D, fun demos for T3D, and how the new moderator TEAM is taking the fight to the spammers!
A work-in-Progress look at 'afxTacNuke' the beginning of a modular weapon system that uses afx technology by ArcaneFX. This building block uses the afx 'Fire in the Sky' assets to simulate an ICBM launch. Still working on original art for the particle effects and effectrons but for now, it works in tandem with UAISK bots to fend off enemy attackers.