Torque 3D 3.8 is officially launched! This blog post covers information about the new release, as well as the plan for 3.9.
Decided it was time to post an update about work on WOA. Planning to do three short betas over this quarter at this point, although still far from done.
When I started using T2D nearly a decade ago, one of the first things I did was add some script functions to SceneObjects to change their blendColor over time. I've now built those functions into the engine and I'm releasing them to the world!
Two years after the fact, I've finally started converting my game, Pirate Code, to T2D MIT. My game had 25 particles effects to convert so I wrote a script to do the work for me. I've included it to help others along with what I've learned.
When using the ScatterSky object in your scenes, there is no object you can use as a horizon just like the SkyBox object. Now the new SkyLine object fills the gap!
Small preview of my game currently in development. Embedded is a video that showcases a few of the features implemented in the current build of the game. There are a few more that didn't make the cut, but will be showcased in a future preview.
Just a heads up for those of you following games made with the torque game engine(s). I had nothing to do with the making of this game (DEAD STATE) but it was made using an version of the Torque 3D game engine.
I'm sharing a couple useful scripts that cleanup the errors generated by the default art assets. While its not the perfect solution, I've found no adverse affects from this. Plus it reduces the warning clutter or spam generated when using these assets and likely many others you may find free on google. These scripts require a Linux OS or (for majority of users) the installation of the free tool: cygwin
2D GUI HUD Creator is a WYSIWYG tool for Indie Game and Application Developers with little or no experience in interface artwork. It comes packed with a growing library of prefabs that you can add to the workspace, customize and export them to use in your games and applications. Royalty free!
Yet another unfinished project pushing Torque2D into unfamiliar places. T2D tips? Check! Isometric goodness? Check! 3 Screenshots for the price of one? Check! Vain attempt at filling out the preview text box? Read on to find out....
I'd like to suggest that some of the major contributors to keeping Torque 3D and 2D chugging along and become better tools for game development to create Patreon pages to encourage their continued effort and maintenance of their contributions.
That's right. Nope, I'm not kidding. Yes, you can download T3D 3.7 right now! Yes, the next version is 3.8!
We're finally going to Steam Greenlight and could use your help! A quick Yes vote would be greatly appreciated!
Uebergame is a free open source multi-purpose multiplayer game. I decided to move to Steam to open up for a bigger audience.
The second version of my game is done, took me longer than expected, but you may know Torque has its issues.
Cascadia Games reboot of the Apogee classic is now on Steam Greenlight. TGB lives on with this reboot of the classic MSDOS kart racing game.
Hi all I have some Questions about Torque3D I have been around for a wile but some stuff I have been working on just came up, and I want to know if Torque3D can handle it,
All long journeys eventually come to their much happy endings, and this is where my road ends. But before I cross that line, I've got some stuff to talk about, so let's talk about... stuff...
2D GUI HUD Creator is a WYSIWYG tool for Indie Game and Application Developers with little or no experience in interface artwork.
Decided it was time to post an update about work on WOA. Went into alpha in late November, with formal weekly builds and test sessions running on an array of machines I had set up at my office.