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BrokeAss News for

Jun 4, 2011 - Microsoft Kinect mocap into Torque3D via Ecstasy Motion
This is some early footage testing out a realtime depth datastream from the Microsoft Kinect controller into EcstasyMotion, a physics/animation app developed in the Torque3D engine.

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Apr 15, 2011 - Advanced Character Kit port to Torque3D
The ACKT3D official port has been uploaded to your Products page at garagegames.com!

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Aug 26, 2010 - Spawning 1000 unique NPCs from the database using MPK (Multiplayer Persistence Kit). Just a tech vid, or does this mean BAG is getting back towards MMO development?

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Aug 6, 2010 - SIGGRAPH 2010 - EcstasyMotion (mocap as game controller)
Demonstrating mocap device as game controller. We're using our app EcstasyMotion to stream mocap data from an Optitrack mocap system into Torque3D. Zombies and player are Daz3D Game Ready Content. Available for purchase here: http://www.daz3d.com/i/shop/artistlist?artist=1452545&_m=d

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Garage Games Blogs
Continued progres on Mantis, including AFX functionality, procedural base generation and numerous fixes
You can now pick our shader collections for half of the normal price. Discounted are also our high resolution texture collections.
Undead Shadows is a fast paced action zombie shooter that keeps players on their toes and tests their survival instinct. You are a survivor in the harsh post apocalyptic world looking for any means of survival against never ending waves of zombies from sun up to sun down, and even worse in between...
This is just a quick update as I've been informed that people are asking about the 3.6.3 release. Spoilers: it's business as usual, i.e. we're late.
Finally I got a working early test version of my game done. It is a free open source project, so you can download and play it for free.
I would like to invite all of you within the GarageGames community to take the opportunity to view our entire Game Development course and to provide us with your thoughts and feedback.
Medusa Pro is a rock model creator for T3D that can create cliffs, boulders, crags, arches etc. We've just released version 1.03 of Medusa that adds a normal editor allowing you to tweak the normals on exported models.
Gibby's grafting of AFX selectron/zodiac/effectron technology to the T3D 'Full' template. Selection, Selctrons, Zodiacs amd Effectrons for the T3D Soldier...
Add controls for the God Rays shader. I have to write 100 words so bla bla bla bla.
Forester Pro is a tree and plant creator for T3D that generates random models that import seamlessly into the world editor. We've just released version 1.28 of Forester Pro that features normal bending and editing to increase the realism of models.
Photo whatsamacallit. I finally got some results I am 'sort' of happy with. Figured I would start sharing. Have a read and check out the images. Eye Candy Galore!
Only a few days later and another blog, what be this you ask? Well, I'll tell you all about it here!
The Undead Shadows Beta has just been released! I have setup a web portal that handles beta applicants and automatically gives access to a limited number of people.
Building a complete working FPS shooter game in seven days, as an entry for the 2014 7-Day FPS Game Jam. Using T3D plus a combination of off-the-shelf as well as custom assets, an installable and playable shooter is borne in a week!
I posted updates very sparsely in the past, but I want to change that now a little and keep you more up to date what I'm working on.
So I've got a little bit of cool news for the Ultimate Guide project, have a look inside to see what's coming up within the next week or two.
Halfway through the &-Day FPS game jam, I have three gameTypes with most features working and have even tested an installer!
Finally, after a long way I am proud to announce the birth of the playable demo of The Master's Eye.
Day one of my journey to finish the 7-Day FPS Game Jam. Adding third-party bits to the stock T3D 3.6.1
Tooling up to participate in the 7-Day FPS Game Jam, using T3D, Walkabout, Sahara and common add-ons...