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Welcome to the BrokeAss Games homepage and headquarters on the Internet.

Our focus is on indie game development and we specialize in many related aspects of the industry.

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BrokeAss News for

Jun 4, 2011 - Microsoft Kinect mocap into Torque3D via Ecstasy Motion
This is some early footage testing out a realtime depth datastream from the Microsoft Kinect controller into EcstasyMotion, a physics/animation app developed in the Torque3D engine.


Apr 15, 2011 - Advanced Character Kit port to Torque3D
The ACKT3D official port has been uploaded to your Products page at!


Aug 26, 2010 - Spawning 1000 unique NPCs from the database using MPK (Multiplayer Persistence Kit). Just a tech vid, or does this mean BAG is getting back towards MMO development?


Aug 6, 2010 - SIGGRAPH 2010 - EcstasyMotion (mocap as game controller)
Demonstrating mocap device as game controller. We're using our app EcstasyMotion to stream mocap data from an Optitrack mocap system into Torque3D. Zombies and player are Daz3D Game Ready Content. Available for purchase here:


More News Here...

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Garage Games Blogs
In this blog I'm pitching an article on my new website, and my new website itself! My new website is still under construction, but it already has a few blogs tutorials.
BLOCKABOUT is an exciting new multiplayer sandbox/shooter/physics game, where you have the ability to create and play your own maps and share them with friends online.
We're working on the next release to Forester Pro that will allow flowering plants to be created. Flowering plants have much more ordered structures than trees or shrubs.
Just launched our new Facebook page and I talk about my custom services I have to offer. If you like my work, then please like me on facebook and let me know. It is the easiest way to follow me and my work and see what new art packs are in the works or now released! Thanks for reading!
The epic culmination of particle effects, sound effects and animations, with a dash of AI formations.
Ice Caverns Kit Vol 1 is a new art content pack from Will Zettler featuring cavern segments of various sizes, rocks and rock formations. Winter may be over but this kit is just heating up! This new kit does a lot for a winter or snow level and has 13 screen shots inside. Check it out...
New preview video of my game Blood & Mana, due for early access release in June 2014. Check out for more information.
Medusa Pro is a rock creator for T3D that allows you to make randomized boulders, crags, cliffs even caves which import seamlessly into the world editor. We've just released version 1.02 of Medusa which features new randomization features.
Need a custom terrain? Don't have the time or talent to do your own terrain for your game? I can help. Screen shots (38 of them) and package overviews included for both custom and predesigned terrain packages that start at just $100!
I'm proud to present a new content and art pack, made by GAME3D. This content and art pack coming with 15 Torque ready models. The theme is animated door's. If you need to have doors, and no time, then you will like this pack.
Airship Dragoon, documenting modding, a realsim mod and 94 percent on Steam Greenlight! Hey little indie developer ... look at the size of my parallax!
Go to the world of adventures with cute dusty character. Every stages give a lot of fun to you. Now, join in Dust Wings.
I've been hanging around on these forums for a while but never had given an introduction. Here's a well overdue one!
Pyramid Ruins is a huge content pack spanning more then 1.1 gig in size and featuring content to help you build your own ruins, pyramid or other Egyptian like structure. I have spent the last 2 and a half months putting this content together and over 5 hours to build the sample level with a ruins project to show you..
A new artificial intelligence solution for Torque 3D has just been released: Power-AI Scripts Pack version 1.0.
So. Shapebase. Anyone that's dug deep into the engine for an extended period of time loves to hate it. It's been a bit of an in-joke for as long as I can remember due to the unfocused nature of it's implementation, having bits and bobs of various functionality tacked on, refactored, added, removed, revisited, revised, and retooled. What are we gonna do about it?
What I've been working on for the past two months; it's a multiplayer (maybe single player!) combat game set on the American frontier in the 1860's.
In the words of one of my close confidants: is is an Alpha dude ... get it out there so people can help you test it. So with some hesitation, I decided to release the next Alpha of Re-Spawn, it isn't perfect but I hope you enjoy it.
Forester Pro is a tree and plant creator for T3D which produces randomly generated models that import seamlessly into the world editor. We've just released version 1.25 with remastered textures.
My Rocks, Trees and Ambient pack Volume 1 is looking to Volume 2 already. See what is planned. Also, I have released Vol 1 promo video for the new pack. I hope you enjoy it, as I have had a blast making it all so far.