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BrokeAss News for

Jun 4, 2011 - Microsoft Kinect mocap into Torque3D via Ecstasy Motion
This is some early footage testing out a realtime depth datastream from the Microsoft Kinect controller into EcstasyMotion, a physics/animation app developed in the Torque3D engine.

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Apr 15, 2011 - Advanced Character Kit port to Torque3D
The ACKT3D official port has been uploaded to your Products page at garagegames.com!

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Aug 26, 2010 - Spawning 1000 unique NPCs from the database using MPK (Multiplayer Persistence Kit). Just a tech vid, or does this mean BAG is getting back towards MMO development?

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Aug 6, 2010 - SIGGRAPH 2010 - EcstasyMotion (mocap as game controller)
Demonstrating mocap device as game controller. We're using our app EcstasyMotion to stream mocap data from an Optitrack mocap system into Torque3D. Zombies and player are Daz3D Game Ready Content. Available for purchase here: http://www.daz3d.com/i/shop/artistlist?artist=1452545&_m=d

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Garage Games Blogs
Medusa Pro is a rock creator for T3D that allows you to make randomized boulders, crags, cliffs even caves which import seamlessly into the world editor. We've just released version 1.02 of Medusa which features new randomization features.
Need a custom terrain? Don't have the time or talent to do your own terrain for your game? I can help. Screen shots (38 of them) and package overviews included for both custom and predesigned terrain packages that start at just $100!
I'm proud to present a new content and art pack, made by GAME3D. This content and art pack coming with 15 Torque ready models. The theme is animated door's. If you need to have doors, and no time, then you will like this pack.
Airship Dragoon, documenting modding, a realsim mod and 94 percent on Steam Greenlight! Hey little indie developer ... look at the size of my parallax!
Go to the world of adventures with cute dusty character. Every stages give a lot of fun to you. Now, join in Dust Wings.
I've been hanging around on these forums for a while but never had given an introduction. Here's a well overdue one!
Pyramid Ruins is a huge content pack spanning more then 1.1 gig in size and featuring content to help you build your own ruins, pyramid or other Egyptian like structure. I have spent the last 2 and a half months putting this content together and over 5 hours to build the sample level with a ruins project to show you..
A new artificial intelligence solution for Torque 3D has just been released: Power-AI Scripts Pack version 1.0.
So. Shapebase. Anyone that's dug deep into the engine for an extended period of time loves to hate it. It's been a bit of an in-joke for as long as I can remember due to the unfocused nature of it's implementation, having bits and bobs of various functionality tacked on, refactored, added, removed, revisited, revised, and retooled. What are we gonna do about it?
What I've been working on for the past two months; it's a multiplayer (maybe single player!) combat game set on the American frontier in the 1860's.
In the words of one of my close confidants: is is an Alpha dude ... get it out there so people can help you test it. So with some hesitation, I decided to release the next Alpha of Re-Spawn, it isn't perfect but I hope you enjoy it.
Forester Pro is a tree and plant creator for T3D which produces randomly generated models that import seamlessly into the world editor. We've just released version 1.25 with remastered textures.
My Rocks, Trees and Ambient pack Volume 1 is looking to Volume 2 already. See what is planned. Also, I have released Vol 1 promo video for the new pack. I hope you enjoy it, as I have had a blast making it all so far.
We are proud to release the first of our Vegetation Art Packs with our Winter Vegetation Pack. The pack contains 28 unique models to create a Winter environment
The biggest content pack I have released to date. This EA release contains Rocks, Trees, Textures and Ambient in a massive pack. Lots of photos of my content thus far, so come on in and see what I'm planning! Feedback welcomed! A Torque 3D content pack...
So, I'm going to drop a little bit of a status update regarding what I've been up to for these past few weeks, and I'm also going to talk about some goodies of mine.
I'm going to PAX East again this year. It's the 11th through the 13th of April. We're going to demonstrate the latest version of our games plus a new prototype.
So I've been learning Modular Level design trying to get a better understand of current level design practices. I've also added Unreal 4 to my arsenal just to train my self on other engines.
Thousands of modular "GRAPHICS" that can be built for video game development. Coming to Steam for easy download and updates. All assets are royalty free.
Background Kit Vol 5 is now available and ready for ordering! Contains 10 extremely high resolution textures ready for your 2d game. Through the month of April, it is on sale. I also do custom backgrounds too, please see inside for details!